In our learning group, we decided to put the Apple iPad device through McLuhan’s tetrad. The iPad is an emerging technology that is rewriting some of the rules of technology both inside and outside of the educational environment. While it does not offer the full functionality of a desktop or laptop computer, the lines between these devices are becoming blurred.
Enhances:
One of the greatest aspects of the iPad device is that it truly is portable. Since there are no wires or peripherals needed to control the iPad, individuals can use the device in almost any location. Combine this with wireless and 3G data access and anyone can use the iPad almost anywhere, except maybe underwater. Students can search for material at their desks, in the hallway, or even outside during recess. Teachers can walk around with their iPad and show students just about anything from grades to applications (or apps) related to the content they teach. Another feature that makes the iPad more portable is its size and weight. Laptops used to weigh between fifteen and twenty pounds. “Light” versions still weigh in between three and five pounds. The iPad weights a mere 1.33 pounds and is just a little smaller in size than a legal pad. For students, this device could replace bulky textbooks. For teachers, it could significantly lighten their bags with no need to carry grade books, teacher editions, or even student work to grade.
Obsoletes:
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Retrieves/Rekindles:
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Reverses:
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I feel that tablet computers, such as the iPad will soon spell the end of laptops, netbooks, and in a much distant future, desktop computers. As I mentioned before, the iPad can do just about anything a typical computer user would need. Thinking more in my personal realm, I think that computer gaming companies will have to rethink their products and how they are delivered. If you remember traditional computer games, the graphics were basic (and in BASIC) . Now, gaming companies are developing more robust artifacts and worlds to explore. This trend exploded when the cost of computer components fell. Now, the challenge would be to take a game like World of Warcraft or Rift which take up between 4 to 8 (or more) gigabytes of hard disk space and convert them to a tablet device like the iPad. How can we take an MMO which usually requires a mouse, keyboard, speakers, microphone (for voice chat collaboration), gaming computer and monitor, and condense it to fit on an iPad device? Moreover, how do we take the game and transfer it over where the quality is equivalent or greater to the original? When we can get computer gamers unplugged from their Ethernet cables and outside of the confines of their houses, could we have some social change? Could gamers easily meet up, connect their iPads to the internet and commence gaming with others instead of being locked away at home? Would they want to? I think these are all questions we might see answered if developers seriously move from traditional gaming to iPad (tablet) versions of the same games.
Reference
Thornburg, D. D. (2008). Emerging technologies and McLuhan's Laws of Media. Lake Barrington, IL: Thornburg Center for Space Exploration.
Images courtesy of:
http://images.apple.com/ipad/specs/images/ipad_front.jpg
http://news.cnet.com/i/tim/2010/07/12/Angry_Birds.png
http://srigk.files.wordpress.com/2010/08/padd.jpg
http://www.riftgame.com/img/media/screenshots/ss309/ss309-large.jpg